So, guys, here are some pieces of concept art for Katasaka: toilet rush.
We set a goal to create a candy-looking environment for our cat and get away from natural palletes we had at the beginning. Choosing such a cartoony, multicoloured palette may cause at least two problems. First, it’s hard to add a sence of depth and light to your environment and save its bright colors. The second problem is making all the functional game field and interface elements readable. In Katasaka we made the char and all functional elements black and gray in order to make them well recognizable on the colourful background. Hope you’ll enjoy the stuff.